A State of the Art Survey in the Use of Video Games for Upper Limb Stroke Rehabilitation
A State of the Art Survey in the Use of Video Games for Upper Limb Stroke Rehabilitation
Owen O’Neil,C. Gatzidis,I. Swain
2014 · DOI: 10.1007/978-3-642-54816-1_18
8 Citations
TLDR
This chapter presents a state of the art survey on the design, issues, clinical impact, and finally range of technologies that use video games as part of targeted interventions for the upper limb.
