Three‐dimensional thinning algorithms on graphics processing units and multicore CPUs
Three‐dimensional thinning algorithms on graphics processing units and multicore CPUs
Jesús Jiménez,J. R. D. Miras
2012 · DOI: 10.1002/cpe.1900
Concurrency and Computation · 12 Citations
TLDR
Three‐dimensional curve skeletons are a very compact representation of three‐dimensional objects with many uses and applications in computer graphics, computer vision, and medical imaging and parallel versions of a thinning algorithm are presented.
