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Teaching History and Languages with a Strategy Computer Game: 0̸ A.D. in the Classroom

Corey J. Stephan

2025 · DOI: 10.46430/phen0127
The Programming Historian · 0 Citations

Abstract

This lesson demonstrates how to prepare a geographically accurate historical battle scene in the free and open source computer game 0̸ A.D. You will learn to use a multisensory, interactive environment for teaching or learning ancient history and pre-modern languages.