Teaching History and Languages with a Strategy Computer Game: 0̸ A.D. in the Classroom
Teaching History and Languages with a Strategy Computer Game: 0̸ A.D. in the Classroom
Corey J. Stephan
2025 · DOI: 10.46430/phen0127
The Programming Historian · 0 Citations
Abstract
This lesson demonstrates how to prepare a geographically accurate historical battle scene in the free and open source computer game 0̸ A.D. You will learn to use a multisensory, interactive environment for teaching or learning ancient history and pre-modern languages.
