Procedural Content Generation for Games ( PCGG ) • World Generation
Procedural Content Generation for Games ( PCGG ) • World Generation
S. Karman
2018
0 Citations
TLDR
This paper aims to demonstrate the efforts towards in-situ applicability of EMMARM, which aims to provide real-time information about the physical properties of E-modulus and its properties as well as provide a probabilistic framework for estimating their values.
