UPDF AI

Efficient rendering of deformable objects for real‐time applications

Gary K. L. Cheung,Rynson W. H. Lau,Frederick W. B. Li

2006 · DOI: 10.1002/cav.71
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TLDR

This paper presents an efficient method for incremental rendering of deformable trimmed NURBS surfaces that performs significantly faster than the method used in OpenGL and can be used in real‐time applications, such as computer games.